The micro for this game seems overly complicated for some reason.
Well all know Dustin Browder, and for those of you who don't let me give you a re-fresher. He is the lead designer for Starcraft 2 at Blizzard HQ. Today someone on the SC2 general forum s on battle.net posed the following question:
To which Cavez responded:Been looking around but I can't find much information on this...
When you warp, are you just teleporting existing units or recruiting new ones?
-timotheous25
Source- You build Gateways.
- You purchase the Warp-In upgrade on the Cybernetics Core.
- You select your Gateways and transform them into Warpgates. This is extremely fast.
- You may select your Warpgates and transform them back into Gateways (also fast) any time you want. You would mostly do this if you wanted to reduce your Macro and rely on queues. Skilled players never go back to Gateways once they have Warpgates.
Now that you have Warp Gates:
- Select a Warpgate.
- Select a unit to build.
- Target anywhere within a power radius.
- Unit begins to warp-in where you selected.
- Warp-In is very fast.
- Unit is vulnerable during the warp-in process and can be killed before the warp-in is complete.
- Warpgate must now "cooldown" with a time equal to the build time of the unit created before it can warp-in again.
That's how it works right now. In games it is extremely effective with Immortals and Dark Templars though I have seen it used with everything at one time or another.
It sounds like the perfect strategy for the player who can tech up to dark templars and go raid the enemy base. Im not sure if this needs to be within a pylon field or not... Can anyone clarify this?
The micro for this game seems overly complicated for some reason.
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